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Army101 Patch to v2
By Dave Man
Category: Meteor Mods

If you downloaded the old version 1 of this mod then you should download this patch otherwise you will get stuck in the factory.

Army101_v2_Patch.exe (97KB)
The Ravagers of Time
By me_mantis (Paul the Great)
Category: Meteor 2 Mods

Maybe in the near future, maybe tomorrow...
You seem to be the sole survivor of the M.A.C. takeover.
No, everyone isn't dead... it’s worse. They are synchronized with iThink.
You've been coasting around the galaxy repairing the 7 bases(conveniently invisible) that still exist.
Although you thought they were completely hidden, a organic woodpaper note was left in the base Orion4.
It stated exactly what you needed to hear...
"180X60-Orion System P_6. The Direction House has been found. I'm going to find the Spickle Technology if it’s the last thing I do."

You head off toward P_6 in your 64Class in search of adventure!

Extract TheRavagersOfTime.zip into your Meteor 2 folder.
Click Time.bat to play it, or use Meteor FE, or the Mods menu ingame.

This is a Total Conversion. However, does now use the Meteor 2 base folder.

To make a multiplayer map with all the custom abilities, start by saving the MP_Base.map as a different map, and follow the instructions in the included
MP_MapTutorial.jpg.

There are many new things in the 2010.10 version. If only one person shops at once, the multiplayer is reasonably stable.

Starting by going up and right might lead to some surprises...

Enjoy!

originally released around 04/05/2006

RavagersOfTime.zip (62MB)
The Lab
By James Bunting
Category: Meteor Maps

We have discovered that the enemy is conducting secret experiments and creating a race of mutants. We need you to put a stop to this!

We sent some troops in yesterday but they never came out, you are our last chance!

You will be dropped in some woodland just outside the facility from where you will need to find your own way in. Be careful because the facility is highly defended.

thelab.zip (5.5KB)
WW3 1st
By Juho
Category: Meteor Maps

You are captured warrior in World War III. You killed the guard and taked the code card. Now you can escape and help your troops win this battle and the war.

WW3 1st.zip (8KB)
mp
By PetiX
Category: Mowteor Mods

A minimod with 7 maps.

Added a few extra tiles too (thats why its a mod since no extended tileset support).

mp.zip (207 KB)
Red Sector
By Papercut
Category: Meteor Maps

An Indoor map that tries to stick to a ''red colored'' theme (lots-o-brick) It is generally difficult. Lot's of various troopers such as Laser Troopers, Minigun Troopers, Grenade Troopers, and Rocket Troopers. This map is kinda small, but uses more keys and force fields.



redsector.zip (3.91kb)
Meteor, 004 Style
By Steve, of course
Category: Meteor Maps

Good evening, OO4. Your mission is to infiltrate a Russian weapons base. The base is heavily gaurded, so you'll have to enter through the, uh, "back door". Once inside nuetralize all enemies then head to the back of the base towards the warehouse. We believe the Russians are experimenting with a new super weapon. Destroy it.

The zip file contains 2 additional units.
Copy entur.rac and supwep.rac to base\races

OO4.zip (3.8KB)
Omega Base
By Googleplex4
Category: Meteor 2 Maps

This is a very difficult mission, but If you are clever, you may manage to complete it!
Awesome map. Very "Meteorish".

M1_Omega Base.zip (16KB)
Meteor 2 Alternate Menu Background
By (unknown)
Category: Other Meteor Stuff

A very impressive replacement menu background for Meteor or Meteor 2.

This uses the same back image as the version (that I never released) for boogles.

Dthdealer sent this in as says:
I have not been able to track down the author, back then, and now. If anyone has any information to the original author can they please tell me so I can watermark the credits.

Did you make this image, if so please get in touch via the meteormods contact page!


M2_Alternate_backer.zip (634 KB)
Script Test
By JohnWE
Category: Meteor 2 Maps

Ok, this map uses a bunch of triggers so that people can learn how to script better. I kept it simple (I think) so that everything should be self explanatory. To find the trigger you want, just look in the map editor at the sector that causes it and the find the cooresponding trigger in the script file, or just browse the scripts. They're arranged in order of being triggered.

script_test.zip (5KB)