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Battlewalker
By (not specified)
Category: Meteor 2 Mods

The original version on M2 did not include the Battlewalker unit from Meteor 1.

This mod adds this unit to M2.

It is included in later versions by default.

Battlewalker.zip (58 KB)
Hackinators Signiture Mod
By Hackinator
Category: Meteor 2 Mods

Its HACKINATORS Meteor 2!
Quite an impressive mod. Its got an awesome sp, and coop campaign with animated texturing.

HackinatorMeteor2.zip (17KB)
HH_FBI1
By FBI
Category: Meteor Maps

This is a Multi Player map. MP maps cannot have briefings. Coop maps can.

Hh_fbi1.zip (2KB)
D-Day
By Dominic (Meteor map author)
Category: Meteor Maps

Single player.

D-Day.zip (10KB)
HH_Nilo1
By Nilo
Category: Meteor Maps

This is a Multi Player map. MP maps cannot have briefings. Coop maps can.

HH_nillo1.zip (3KB)
RPG Test
By armageddon1212
Category: Meteor 2 Maps

Although this map is far from complete it is a good start (and example) of making an RPG based mission.

The guy in the "shop" gives you a mission which earns you enough money to buy weapons and even music!

RPG_Test.zip (5KB)
Aircraft Carrier
By Papercut
Category: Meteor Maps

A test map by Papercut trying an awkward architecture that didn't really come off too perfect, but it's okay. Also uses the same black ops troopers from the supply depot. (Included in carrier.zip)

carrier.zip (2.61kb)
DR's Portal
By DarkRain
Category: Meteor Maps

Another great map by Dark Rain, this one is an add-on for Papercut's Portal mod.

Important
This map requires Papercut's Portal mod.

Place the map in portal\base\maps.


DR'sPortal.zip (2 KB)
Red Sector
By Papercut
Category: Meteor Maps

An Indoor map that tries to stick to a ''red colored'' theme (lots-o-brick) It is generally difficult. Lot's of various troopers such as Laser Troopers, Minigun Troopers, Grenade Troopers, and Rocket Troopers. This map is kinda small, but uses more keys and force fields.



redsector.zip (3.91kb)
Script Test
By JohnWE
Category: Meteor 2 Maps

Ok, this map uses a bunch of triggers so that people can learn how to script better. I kept it simple (I think) so that everything should be self explanatory. To find the trigger you want, just look in the map editor at the sector that causes it and the find the cooresponding trigger in the script file, or just browse the scripts. They're arranged in order of being triggered.

script_test.zip (5KB)