Warehouse 03 (M2)
By PetiX
A Meteor 1 version of this map is also available... http://www.meteormods.com/File_Info.asp?FileId=5629
WAREHOUSE_03_M2.zip (8 KB)
Last updated: 07 August 2008
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The Labyrinth Challenge
By Janne
A pretty fun maze styled map that uses Meteor Objects Resource.
Labyrinth.zip (3.8 KB)
Last updated: 24 April 2008
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Chase
By Canuck
Here's a map I figured I'd put up here. It's basically just a chase where you have to get to the end of a winding road on a rocket bike with a bunch of bad guys, humvees, other rocket bikes, heavy tanks, helicopters, etc. shooting at you. It's pretty hard!
Links: Forum Thread: http://www.jbserver.com/forums/ThreadView.asp?ForumId=1&TopicId=30&ThreadId=1560
Chase.zip (19 KB)
Last updated: 16 February 2008
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Ritual
By DarkRain
An HH map for M2 by Dark Rain. It's a little tight but still pretty fun.
HH_Ritual.zip (9.6 KB)
Last updated: 25 September 2007
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Hunting Season 2: Winter Hunting
By Erik Engström
More happy hunting, this time it is winter and some of the sheep bite back! There is also a helicopter so you can survey the terrain.
Hunting Season2.zip (6 KB)
Last updated: 19 September 2006
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Hunting Season
By Erik Engström
Work on your hunting and sniping skills with this fun map. The sheep target range and bird "pen" are especially fun!
Hunting season.zip (4 KB)
Last updated: 09 September 2006
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Port Mayhem
By VR_Rat
This is a fun Multiplayer map that won the first M2 MP map Competition. Its quite fun, and its got a few supprises. I really enjoyed the hard to get green swipe card.
HH_Port_Mayhem.zip (9.88KB)
Last updated: 11 May 2006
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Base Sigma
By Aleksanteri
Second Place entry for the First Ever M2 MP Competition. Quite a fun little map... Its even fun to play in Singleplayer mode.
HH_BaseSigma.zip (16.3KB)
Last updated: 11 May 2006
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Base Omicron
By Aleksanteri
A nice map where Ash is snatching the last bad base existing to stop the MDS from being destroyed.
omicron.zip (17KB)
Last updated: 06 March 2006
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Assination
By Googleplex4
A really cool, well scripted level with a clever story line. If you act swiftly, you can break up negotiations between GNV and ROD.
M2_Assasination.zip (22.6KB)
Last updated: 11 January 2006
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Omega Base
By Googleplex4
This is a very difficult mission, but If you are clever, you may manage to complete it! Awesome map. Very "Meteorish".
M1_Omega Base.zip (16KB)
Last updated: 12 December 2005
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Base Infiltration
By Mike323
You need to infiltrate a base to get a smartdisk. Try not to be detected. Steath is crucial to this mission.
<b>Instructions</b> Place all files (except alarm_buzzer.wav) in base\maps\ Place alarm_buzzer in base\sound\world\ Play SteathPre.map
Stealth.zip (204 KB)
Last updated: 31 August 2005
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Captured
By Shockdrop
This is another highly scripted mission, in which Ash is captured. His journal (a napkin) is running out of space, so he must escape.
This zip file contains additional files. Copy SmallTurret.ob to base\objects\ Copy SmallTurretBase.spr to base\sprites\objects\
captured.zip (8.96kb)
Last updated: 23 August 2005
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City Bomb (7 map mission)
By Aleksanteri
The largest mission on meteor. It has 7 fun maps. Included is a highly detailed clone of the Meteor 1 security complex map.
Note This map contains additional textures. Copy the three .pcx files into the base\textures\ folder.
Set1.zip (31 KB)
Last updated: 23 August 2005
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RPG Test
By armageddon1212
Although this map is far from complete it is a good start (and example) of making an RPG based mission.
The guy in the "shop" gives you a mission which earns you enough money to buy weapons and even music!
RPG_Test.zip (5KB)
Last updated: 11 August 2005
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Ambush
By Stryker
Although this map seems small, this is a well scripted mission. Its Very fun, and you will not stop playing it untill you have won.
ambush.zip (8.00KB)
Last updated: 01 August 2005
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Rod Island
By Aleksanteri
A small map which is very hard. A challenge for even the hardest Meteor 2 players. Try it out and see how you get on.
rod1.zip (3 KB)
Last updated: 30 July 2005
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Script Test
By JohnWE
Ok, this map uses a bunch of triggers so that people can learn how to script better. I kept it simple (I think) so that everything should be self explanatory. To find the trigger you want, just look in the map editor at the sector that causes it and the find the cooresponding trigger in the script file, or just browse the scripts. They're arranged in order of being triggered.
script_test.zip (5KB)
Last updated: 22 July 2005
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